Scrooms Controls: Inputs and Interface

Find the inputs used to equip items, interact, tune and control a catch in Scrooms, with device differences kept explicit.

Sources checked

On PC, use E for the displayed interaction and G for the backpack. Catching switches from a timed click to held movement. On touch, use the matching screen prompt and hold-and-slide gesture. Check which menu is open before treating an input as broken.

PC and touch inputs are documented in the cited October 2026 guides. A complete console button map is not established here; use the game’s displayed prompts for that device.

SCROOMS promotional artwork of a mushroom in a glowing ring as a player performs music, for the controls reference.
Promotional artwork from SCROOMS. It sets the game context; the written instructions come from the cited sources.

Inputs for the current screen

Scroll the table horizontally if needed.

ActionKeyboard and mouseTouch
Talk / Pay RespectsE at its displayed promptTap the interaction prompt
Open backpackGTap the backpack prompt
Start / time tuningLeft click at the prompt or timing windowTap at the prompt or timing window
Find frequencyHold left click and move the controlHold and slide a finger
Control the catchHold and move the Scroom controlHold and drag the Scroom control
Select the Ocarina after unlocking itHotbar slot 5Select the Ocarina in the hotbar

When dialogue clicks control the camera

If Camera Control Enabled — Right click to toggle is visible, right-click to leave that camera mode, then select the dialogue reply. This addresses that specific mode, rather than every input failure.

Sources & scope

This information is organised from the cited sources. It does not claim gameplay testing by this site.

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