Scrooms Controls: Inputs and Interface
Find the inputs used to equip items, interact, tune and control a catch in Scrooms, with device differences kept explicit.
On PC, use E for the displayed interaction and G for the backpack. Catching switches from a timed click to held movement. On touch, use the matching screen prompt and hold-and-slide gesture. Check which menu is open before treating an input as broken.
PC and touch inputs are documented in the cited October 2026 guides. A complete console button map is not established here; use the game’s displayed prompts for that device.

Inputs for the current screen
Scroll the table horizontally if needed.
| Action | Keyboard and mouse | Touch |
|---|---|---|
| Talk / Pay Respects | E at its displayed prompt | Tap the interaction prompt |
| Open backpack | G | Tap the backpack prompt |
| Start / time tuning | Left click at the prompt or timing window | Tap at the prompt or timing window |
| Find frequency | Hold left click and move the control | Hold and slide a finger |
| Control the catch | Hold and move the Scroom control | Hold and drag the Scroom control |
| Select the Ocarina after unlocking it | Hotbar slot 5 | Select the Ocarina in the hotbar |
When dialogue clicks control the camera
If Camera Control Enabled — Right click to toggle is visible, right-click to leave that camera mode, then select the dialogue reply. This addresses that specific mode, rather than every input failure.
Sources & scope
- All Things How — controls and interface prompts
- All Things How — camera-control banner
- DonutExpansion — Equipment Bag demonstration
This information is organised from the cited sources. It does not claim gameplay testing by this site.